In this tutorial, I simulate bouncing balls inside a circle using Python and physics principles! Watch as I demonstrate how to apply collision detection, gravity, and movement in a circular space.
Who’s interested in a brand new, from-scratch boundary representation (BREP) kernel? How about one that has no topological naming problem, a web-native parametric CAD front end to play with, ...
This production in the Fine Arts Building transplants Shakespeare-via-Salieri’s comical opera to a chi-chi, “White ...